* Skills marked are to be introduced.
All other skills are to be reinforced.
Word Processing
Skills
-
Open, view, and print documents
-
*Print entire file
-
Use a word processor in real world
context to:
-
Write stories or poems
Fundamental
Computer Skills
-
Use and understand basic computer related
terms:
-
*Login (log-in)
-
*Cursor
-
*Icon
-
*Scroll bar
-
*Hour glass/busy
-
*Word processor
-
*Internet
-
Identify basic computer hardware components
and peripheral devices:
-
*Keyboard & mouse
-
*Monitor
-
*Printer
-
*Headphones/Speakers
-
*CD-ROM
-
Care and appropriate use of hardware
-
*Demonstrate appropriate care and use
of keyboard & mouse
-
*Demonstrate appropriate care and use
of computer disks
-
*Demonstrate appropriate care and use
of CD-ROM
-
*Demonstrate ability to turn computer
off/on independently
-
*Demonstrate appropriate care and use
of printer
-
*Demonstrate appropriate care and use
of special keyboard keys (Shift key, arrow keys, spacebar, Backspace, Enter
key)
-
Use basic computer management skills
-
*Demonstrate ability to access and exit
software
Computer Networking
and Telecommunication Skills
-
Use the network by:
-
*Demonstrating appropriate use of log-in
numbers/names
Legal/Ethical
Skills
-
Shows understanding of appropriate
legal/ethical conduct by:
-
*Demonstrating appropriate use of computers
-
*Demonstrating appropriate computer etiquette
-
*Following the MBS Policy regarding technology
resources
-
*Respecting the privacy of all users through
use of security rules outlined in MBS Policy
-
*Obeying copyright laws
ACTIVITIES
(Suggested)
-
Teachers can play "Simon Says" with students
to teach computer terminology.
-
Read [the Kermit
book] with the students.
-
Teachers will call out names of special
keys and have students locate them.
-
Students will use mouse
tutorial in Stories and More (if available).
-
Students will write single sentences,
print them, and illustrate them in the classroom.
-
Teachers will take students on a tour
of the school, showing them the wiring closets, file server, and network
printers.
-
Teachers will prepare cards for the students
with their login IDs for use in labs and classrooms. Cards can be placed
at computers and students must find their own name.
-
Millie’s
Math House, Bailey’s
Book House and Sammy’s
Science House require writing and drawing choices and the use of cursor,
save, load and the printer.
-
Kindergarten students and their fifth
grade partners will work together at the computer.
-
Students will create special cards for
their "grand pals" using Bailey’s
Book House.
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